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Neon Club 

These are some images from a project from a 3D modeling course I took at the University of Baltimore. I created all the models and textures shown in these images except for the dance floor.

 

I created the scene using Maya and rendered the scene in Arnold. A major area of focus for me was the lighting. I added emission to the models I wanted to be the neon lights in the scene. I then added area lights around the emissive objects to create the neon look. 

 

 

Exploding Barrel

Here is my rendition of the classic red exploding barrel you see in so many games. This model was made to demonstrate my UV mapping, and texturing abilities. This model contains, a normal map, metallic map and base texture. Here is a link to the sketchfab page: Oil Drum

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