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First Unreal Engine 5.1 Test

Western Post-Apocolyptic Bar

This level design was created in Unity and was a final project for my level design course at the University of Baltimore. The inspiration for this level design was open-world RPG games in which the player explores buildings, caves, etc. The design aims to be one of the buildings the player would come across in game. 

 

I was aiming for a post-apocalyptic western theme with this level design.   

I spent lots of my time focusing on the layout of the level to give the player a clear goal, which is the gun, the gun represents valuable loot for the player. Assets from Unity's asset store aided me in acheiving this layout, however, most assets are self-made.

LevelDesignFinal_edited.jpg

Video Walkthrough

Floorplan

On-Rails Candy Land Shooter

My candy land level was an assignment at Montgomery College to make an on-rails shooter level in Unity. During this level the player needs to destroy obstacles to reach the final goal.

 

All the assets in scene are from Unity's asset store. This project revolved mostly around coding in C# and level layout. When finishing the code and layout, I decided to try and make the level pop in a fun way, so naturally I chose a world made of candy. 

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